☕ Template Method
Template Method is a Design Pattern that helps you create a structure for an algorithm in one main abstract class. You can then make changes to specific steps of the algorithm in other classes, without breaking the main structure.
Template Method is a Design Pattern that helps you create a structure for an algorithm in one main abstract class. You can then make changes to specific steps of the algorithm in other classes, without breaking the main structure.
Strategy Pattern is a design pattern that separates algorithms or methods from an object, allowing them to be swapped in and out at runtime depending on the situation. It provides flexibility and modularity without having to modify the main object’s codebase.
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Factory Method is a customized assembly line for objects, usually referred to as products. It is a creational design pattern pattern which provides a unified interface for creating objects in a master class. Subclasses can define the types of objects that are being created.
Singleton allows you to create a class that only has one instance, while offering a single, global access point to said instance.
Builder Pattern is a creational pattern to create complex objects in a multi-step process, using a construction class.
Adapter Pattern that allows objects with incompatible Interfaces to interact with each other.
The Command pattern creates an object that contains all the details of a request. This makes it easy to pass requests as arguments, execute actions, and also supports undoable operations.
Visitor pattern allows you to seperate algorithmns from the objects on which they operate.
What is a design pattern?